Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

First, I must applaud the writing. The fun premise of a heist is greatly supported by the tone which feels very much in line with practically all heist stories I've watched/read/played/written myself- snappy and funny dialogue interspersed with tense moments. I'll keep the comparison to your novembear brief as this should be about this game, but I much preferred inhabiting this dumbass manfail's (appreciative, very appreciative) perspective to someone with stressfully low self-esteem; in my opinion, it's a type of character you're also better at writing! The dynamic between all major characters is well-balanced, of which I particularly enjoyed Matthew and Felicity's. 

I have not, as of yet, had the time to play the game this one has connections to. But, City's Light works well with giving only the relevant information from what I'm sure would give a more 'complete' experience; being perfectly functional on its own while piquing interest to check out what that's all about ( subtle cross-project advertisement at its finest).

The background art is relatively simple but exceedingly charming. The sprites are expressive and quite dynamic, with extra points for the character designs immediately letting us know who that character is on the archetypal level. The sprites also just look really good :D

Now, the part you're fighting back tears for: Music. 

The composition for most of the tracks is quite good, and you do interesting things with variations in some cases which I loved to hear. I think the most noticeable issue is a screechy quality to much of it, a very common problem when working with digitally produced music (my early work in the music department is plagued by it as well). I would absolutely not say that your efforts here are bad, and I can already hear the style you're developing. So just continue to focus on composition; maybe delve a bit deeper into music theory if you think having 'rules' would help; look into the tools which can make digitally produced music sound more natural as well as the limitations the medium has - you have the potential to make music into one of your greatest strengths of game development and you're well on your way there <3