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(+1)

Very intriguing concept, and I've played a bit of the earlier alphas too. I'm having some issues with the camera on Linux though, that has been present in the previous builds as well. It's much too sensitive, making it very hard to control precisely, and in this new build it also occasionally gets stuck (haven't noticed this before). Like in the when you go down the stairs in the beginning of the game, I'm always unable to point the camera downwards, unless I first flip it up towards the roof. When I'm walking down the spiraling stairs, the camera will also with regular intervals stop being able to go to the left, so I have to flip it once all the way around to the right to be able to point it left again.

(+2)

Hi flesk, thanks for the feedback.

I did not do tests in Linux yet. I trusted Unity compiler, and it works well in Mac and PC.
Iยดll try to implement sensitive controls in Beta version.
My best,

(+1)

Thanks for looking into it. By the way, is that "canvas look" new? I don't remember it from the previous builds but it looks very neat, and fitting, given the inspiration.

(+1)

Hi Flesk, the "canvas look" was at the alpha 1.0, but we upgraded it look better at the alpha 3 ;)