This was a pleasant read!
The visual assets are used well, with some added flair like pacing to make things a little bit less static.
I did not find the audio to be obtrusive - it wasn't used to enhance particularly much in my opinion, which is okay. Audio being there as light support for other aspects of the game is a good baseline for most VNs. (But can negatively impact the experience drastically if used badly, just as something to keep in mind when you start experimenting more with sound design. )
I mostly enjoyed the story and writing, with the most notable 'issue' being that the game is too unfocused. Too short for all it's trying to do, and too long as a consequence for the core of it. In large part I chalk this up to the bloated cast. It pains me greatly to say it as I love to see polycules, but in this story it's quite clear that it's there because you wanted to have it - not because it's an important part of the story being told. Perfectly fine for a longer piece, but now it's taking up likely a third of the runtime.
For further trimmings, the leopard mom's purpose as the welcoming family member is already covered by the much more important to the plot character Grams; I can barely remember what the hunter was there for, so that could be another potential victim of the chopping block.
(It's still a good game despite these critiques and 'suggestions' though! Been trying to get around to playing your Love jam game after the title caught my eye, so hopefully my slow ass does play it in future 🩷)