Thanks for the fast reply. Have you already planned a realease date or year. Will you add more content updates after the game comes out? Also, the corridors are at first way too easy if you compare it with the sideways elevator section, but the big enemys are very annoying because you have to wait so long until the finaly turn around. It would be cool if there was another way to kill them.
I had plans. But the plans went out of the window a few times. Mostly due to non-development related things.
The plan is to have the release version with rich roguelite mode + one story mode and after that to expend with new zones, enemies, items and new stories (these are meant to be 1-2 hour long modes that resemble traditional single player games).
You can push them of the ledge or use grenades/mines. Right now I am changing weapon system and one of the possible improvements for guns is "armour piercing" node. Also there are going to be other types of weapons. And traps. So there's going to be a plenty of ways to dispose enemies.
I find it better to release stuff earlier, as soon as it might be shown, to get feedback. This way I may modify it sooner. If I'd be holding up, I could have either something worse or much more to modify later.
Downside is that despite the game marked as still in the development, some peoplemay expect this is the final version.