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(1 edit) (+2)

Testing it out now but damn, this game is peak. If you know a little bit about the source (which is not needed because there are descriptions everywhere) and common with roleplay stuff, then there is literally infinite ways to approach this game. 

Although it would be cool to have some Abilities permanent on girls, like grown dick leaving behind (maybe if certain conditions met? Like collecting a ton of energy or special currency to make change a part of character description), because it is important, if you build up corruption around her new body part addiction, and reapplying it everytime... Feels confusing especially when you hop out of this host for a long time.

I am not certain how such AI games work, but if game could make characters interact with each other even on the most basic manners (through logs and status changes, wia pool of some actions), allowing you to witness how your presence changed girls then it would be mindblowing. But even now game looks very promising, because such level of interactivity with AI-powered NPC's I could witness only with Mantella mod on Skyrim. So many ways to build story is making my imagination run wild.


Edit: also it would be nice to have phone-adjusted game version in future (at least interactable buttons in abilities), as for me personally it's easier to play text games on my phone.

Thanks for the kind words. This is very much a demo currently, so I'd like to add more features based on user feedback. 

Persistent abilities for characters are already implemented, just not for body changes, so this can definitely be added to the skill tree.

Can you expand on what you're envisaging with character interaction? Currently, every period (advance time), each character decides to either undertake one of about 25 solo or 12 pair activities, and this is recorded in their activity history and is remembered by characters when they interact with you. Are you imagining a fully fleshed out AI narration for each pair and period? That would be too computationally expensive to do with an LLM. I could, however, flesh out the nature of the interaction with some tags and modular descriptors that can be assigned based on the character's stats and gamestate.

For phone--I'm focused on building out the base game first, but I'll add phone-friendly UI later.