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Super simple and super fun. Lots to love with this one. Good movement, music, and adorably hellish artistic direction.

If I had a wishlist for this game the first three things would just be for more of it because it's just fun, point blank.

A few more might sound like giving the dash a teensy amount of i-frames (even as an upgrade) and that the down-attack bounced you off the boss a bit so you could get a few pogos in with a good rhythm, and a wall latch/jump upgrade. But that's just my goblin gamer brain being selfish because none of it stopped me from beating the game and actually having fun figuring out each new boss's pattern.

 I'm no dev er anything and I super appreciate getting to play cool @#$& like this, so keep doing whatever you're doin cuz I can groove to this beat.

There's definitely a lot of potential for a game like this despite being a simple boss rush arcade-like; between upgrades, bosses, secret/special boss, stage layouts, even story progression between runs (yeah, we all know the one).

Whether they keep it small and sweet or take it to the limit I'm excited to see what's next for this one! Irregardless it's got a home on my RG35xxSP <3

Thank you so much! We're planning to do more with this project very soon! First will just be some more bosses, but we are thinking of expanding the scope outside of boss rush! 

This was a really nice comment. Thank you for taking the time to give this amazing feedback!