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(1 edit)

Thanks so much for trying my demo! 😄

About the controls: I actually included instructions inside the game – there's a small book near the family portrait. But I’ll also add them to the game’s description for easier access later.

About entering new rooms: yeah, right now interaction sometimes only works while moving. I’m not yet sure why that happens, but I’ll try to fix it as soon as I can.

Now, about the Rubik’s Cube – just to confirm, you broke it, right? 😅 If so – perfect! That’s intentional. I figured not many people would actually solve it, so I added an “alternative solution.” One I’ll definitely present as a clever design choice during my diploma defense, of course 😎

Sound effects for puzzles – good idea. I’ll try to add a few.

Also, I’ll shorten some of the longer dialogue texts after the first interaction – totally agree.

About the key in the coat: I’ll definitely think more about how to make that clearer.

The cursor reappearing might be a small bug. I haven’t seen that myself, but I’ll double-check everything just in case.

As for this line: “I probably didn't do something I was supposed to do and was a bit stuck…” Do you remember where you stopped? Or was it the sudoku puzzle that got you stuck? It’s actually required — after solving it, you get the key to the next room.

Regarding the title – I kinda named it stupid. Before this, I made a short game called “Memories” as a coursework project. I’m also a huge fan of the Yakuza series, and it has spin-offs called Judgment and Lost Judgment. That gave me the idea to name this one Lost Memories as a spiritual successor. Later on, I’d love to include that earlier “Memories” game as DLC inside Lost Memories – they’re actually part of the same universe. In “Memories,” you play as the missing brother of the little girl – the same brother that, in Lost Memories, is believed to be stillborn. A little lore detail: when solving the jigsaw puzzle in his room, you find the number 4 on the apple, and a torn space after that. This was meant to hint at the number 43, which in Japanese can mean “stillbirth.” It fits both thematically and culturally – and the number 3, which is found later in the mother’s room (after the sudoku), is considered lucky in Christian belief. Since the mother is very religious in the story, it made sense to associate that number with her.

As for the title itself – I might consider changing it in the future. But for now, it’s officially registered in all of my diploma paperwork, so I'll probably keep it as is until I graduate 😅

So… yeah 😁

Thanks again for the feedback – it really means a lot!

I did get into the mother's room. I probably missed something there (you mention number 3, I didn't find that). I'll go back and have a look. I'll also check the book by the family portrait, I didn't notice it at all. 

I'm very bad at rubik's cube type puzzles, so I just moved it mindlessly and it was funny that I broke it, that is indeed clever. Just to check, I could only move some of the layers of the cube, is that by choice, or did I just miss places where I could click and move others/rotate the cube?

Sorry for the late reply! I just wanted to give myself a proper weekend break – and now with the summer heat kicking in, it’s getting harder to focus 😅

About the mother’s room: there's a crack on the floor near the right side of the door — that’s where you need to interact. If it’s too hard to spot, alright – I’ll try to make it more noticeable.

As for the Rubik’s Cube: You can rotate only the front, top, and right layers with the left mouse button. To rotate the whole cube and change the sides, you need to hold the right mouse button and move the mouse in any direction.