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Update 28

Sorry for the delay.

New Boss

Introducing the Dualist, a boss who uses two weapons at once. The first phase has you dodging shots from a rifle and a shotgun, then in the second phase, he pulls out an SMG and a grenade launcher. He's much harder to hit than the Tankinator not only due to his size, but also his speed and tendency to change directions. He's also much more relentless with his firing. However, if you can beat the Tankinator, you can beat this guy too. With him done, sector 2 is complete. I plan to release a video showing off the sector on YouTube.

  

Sector 3 Teaser

This is a look at the first room of 3-1. The level's a work in progress. This sector will feature the elite enemies that I talked about back in update 16. The X weapons I talked about may not be the same as they were in update 16. Only 4 levels are left!


Other Stuff

I tried to implement A* pathfinding to make enemies smarter, but it ended up making them too buggy. Since I'm releasing this game by August, I decided to stick with the normal pathing, even though it's quite flawed. If I make another top-down shooter, I'll save A* for then as I'd be remaking all the code anyway since this code isn't too great. It's never good to overhaul a major system when the release deadline is so close.

Thanks for reading!