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(+2)

really cool concept and I hope it goes far

but yeah like people said in the previouse comments, vore even with a full skill tree and mechanic feels really hit or miss with taking preys (as should be expected when it's literally eating someone who don't wanna be eaten) but it's more like it's almost never a good idea to do it unless it's the last enemy and you have missing HP and spare mana

but I would like the vore system to make you feel like a real predator when you're against none vore enemies but also the vore enemies to capitalize more on this too to make you feel like the prey when against them. the game is trying to be hard on purpose and I like it, but I would also love to see it more satisfying for when you want to make those gimmicks viable, like for example a whole predatory build neglegting magic would be cool but is unsustainable because of how the vore system is dependant on softening the enemies in some way before regaining "some" HP that you lost "if" you succed in keeping the target at high enough health to be rewarding but low enough to not be a danger once it possibly escapes

but I'll watch out for the game and give it a rating in the mean time, keep up the good work man