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Atm writing on a Version with a bigger Tutorial.

When approaching a new room you Always Roll 4D6.

The First die decides what is on the other door: 1-3 corridor, 4-6 Chamber.

In Addition to that, the exact number determines the Type of door.

1: Locked door into corridor

2: door into corridor 

3: No/Missing door Leading into corridor

4: No/Missing door Leading into Chamber

5: door into Chamber

6: locked door into chamber

Thanks for the clarification, make sense now :)

Sure Thing! I'll Upload an update on saturday with an improved explanation, cave Generation, additional content and fixes