Thanks for the feedback!
We definitely wanted to lean into sharing good memories over sad ones, especially considering how things have been recently within the community, so balancing that while still trying to make it clear that Kronii is feeling actual emotion was important - that was kind of our hook when we first started brainstorming ideas, I'm glad it managed to hold over through development!
I'm glad you enjoyed the Sana game! To be transparent, that was the one that had the smallest amount of time to iron out, and was made by a team member who didn't have much Godot experience, so it was mostly refined within the grace period (thank goodness for that grace period), and I was concerned that it might show compared to the other games...
Otherwise, I agree - DOOMEI has a lot of work that can be done on it, I had started developing it first, since I figured it would be the most complex, and it took the majority of the first week to iron out, but I really had to stop at "just functional enough" to work on Fauna's Fishing. It was still a lot of fun, and makes me want to try to improve it, and grow it into something much more boomer shooter-esque.
I feel like I've said it a thousand times at this point, but it still holds true, and I still keep humming it, but the BGM the team put together was absolutely astounding, and that's to say nothing about the time frame they got it done in, so they deserve every hat off for their hard work.
And of course, on behalf of all of us, thanks for checking out the game~