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(+1)

suggestion, instead of making kris's anim play when you press a note, make it play like, 1 anim for the left key, 1 anim for the right key, they have 2 positions with their bass in the trailer

also maybe make the anims a lil longer after clicked, when the game detects there is notes to click or smthn, so the anim doesnt keep stopping and begginning

I'm back from going completely offline until I beat both routes, and that's how deltarune does it, so good job noticing that in the trailer. I just assumed the 4 sprites were a single animation, not 2 separate ones. I'll change it to work like that soon, but probably going to focus on getting custom maps implemented first.