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That death sound will now be etched in my memory forever thanks for that. This game truly fits in the genre of deliberately difficult games and it seems to be satisfying to fans of that genre based upon the feedback from the rest of the class on Discord. As someone who is bad at games and isn't a huge fan of deliberate difficulty, I am glad that Lindsay mode was made to ensure fun could still be have -- I think it highlights how a lower difficulty level setting doesn't really ruin it for the people who want the "pure" difficult experience. Lindsay mode was fun and it was possible to brute force to the end, although a good 600 seconds maybe was lost at the part where you have to wall jump up with high precision and you only had a checkpoint at the top (probably couldn't have checkpoints in the middle without getting spawn killed). 

All things considered I like this game, and I think it achieved its goal, great job.