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Strongly reminded me of VVVVVV but I liked the idea of adding puzzles to that style of game. I didn't have a good understanding of when I could go through a door and when I could not - from the first room with a choice of three doors, only two of them worked. Also, after going through a door I could not go back through it, meaning when I got stuck in the corridor with spikes at the top and bottom (my reflexes aren't nearly good enough to deal with that), I had to quit in order to backtrack.

As for the puzzles, I found there was a huge jump in difficulty with the third puzzle, and being unable to rotate or change the gravity on the mirror blocks, I didn't see a good way to make it work, so eventually gave up.

Thank you so much for playing our demo, and an even bigger thank you for the review you gave us! This game was made in six days and a few hours for a jam, so there were definitely things we didn't think of. However, we're going to improve the game and add some things that had to be cut during development in the future, and we'll pay close attention to the details you mentioned!