This is a really cool idea! Using the conventional motivation of 'big number = good' in games to portray how much harm that thinking can, because while the text can make you feel bad, ultimately, clicking the button means number gets bigger.
That said, assuming this is your idea behind it, I think the structure of the text describing all the people living there fails a little bit. My immediate thought was to look into every building and see the description for it, only to realise that all the similar houses gave me the same text, breaking the facade that there's people with full lives and experiences living in every building. It instead just swaps to who inhabits all of the duplicate houses every time you kick out one of them. I think either making it so that there is a specific inhabitant for every building would help evoke this better? Alternatively, if the inhabitants that were in the buildings changed as you bought more, and who lived there reflected how gentrified the area is. Maybe comments on the rent, etc. Anyways, those are just my two cents. I enjoyed this game and it made me think, and that's awesome!