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The Last Noita is a game about a community close to an important change of times of some kind. First, players create their witch by answering some short and precise, yet evocative questions. Then, the game begins, and the witch offers aid to those that need it or explores the world around them. The prompts are short, more general for the minor arcana and specific for the major arcana. I did not try the optional rule, because I quite enjoy the relaxed and more storytelling focused base rules, but I think making it a challenge could also be fun! I have made a bit of a habit out of simply daydreaming about another day in my witch's life when I have the time, taking only a handful of notes. It's a fun exercise in reflection and storytelling, and I am enjoying it a lot.