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Very well done level design! You're introducing the player to increasing complexity one step at a time, but even the early levels weren't too easy (for me, I'm a total puzzle dummy). 
I was confused by the intro cutscene(?) at the start and was trying to figure out the controls, partly because it felt very long. The second cutscene I witnessed, just before the cave(?) level was nice.
I like the abstract art style and the fact that the style is rasterized pixel art, but placing control elements is actually continuous. Felt like an unusual, but welcome, degree of freedom. The music fits the aesthetics well, too.

As someone who almost never plays puzzle games, I don't feel competent to make any suggestions for improvement, but I had fun! Good work!

hey, thanks so much for playing and commenting. This is my first game and I’m so so so beyond thrilled that people are playing it, and even more so that they are giving me feedback. I do agree about the first Cutscene, I wasn’t exactly sure how to handle it because tbh I didn’t love the idea of putting a title menu before the cutscene. It felt kinda cool to just drop right into the world. Before I had the cutscenes it just started at level 1 and I wanted that initial cutscene to act as a guide on how the game was about to go down. Do also agree that the initial one may be a bit long.


Glad you had fun, not sure exactly what Rasterized is, and also glad to be learning and absorbing the feedback!