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(2 edits) (-1)

The "Good News" mission has a major flaw that hasn’t received the attention it deserves, and I hope Ncrow reads this comment.

I shared this game with some friends in a group, and everyone loved it. One of the strong points of this game is that the pacing isn’t too fast or too slow. But near the end of the "Good News" mission, you're suddenly asked to complete all the girls' events, and this breaks the perfect rhythm the game had going. At this point, about a third of my friends dropped the game. They told me it was a good game and that they’d finish it later—but they never did. I’m absolutely sure I’m not the only one who finds that mission very tedious.

I propose that the mission should only require completing the events of the girls who actually have development during and after that mission (Akane, Yui, Shika, and Hana). That way, players wouldn’t lose motivation. Then, in future missions, make it a requirement to complete the events of the remaining girls.