The idea that there's a janitor taking care of the fallen enemies problem is amazing. This would definitely work as a n64 roguelike. However, there's some parts in gameplay where the spawning doesn't make sense. The ! mark would sometimes pull up where I'm at and do area effect damage even though I'm 5 meters away from it. Other than that though, the character on point, the gameplay on point (if you excuse the occasional overlapping bug).