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(2 edits)

Hello! Thankyou for such a detailed reply! 


I only have one more if thats okay! 


For the characters they play, the appearance is different per player, or are they utilising a set of pre defined characters? I imagine changing name of them is as simple as giving them the input. 


Thanks again!

Currently, you can assign any graphic to any actor, and it will be saved on the server and synchronized with other players. So you’re free to use any character creation system you like, as long as it’s compatible with the RPG Maker MZ standard. Changing the actor name will also be saved on the server and synchronized with party.

Thankyou for the detailed replies i have one final question! I apologies as i only just discussed it with my team~ 


Is the server side code open or obfuscated? Being open would make it significantly easier to incorporate out current player database into the game! If not suppose they're are working arounds but could become tedious. 


Thankyou again! 

The server uses C++ and you get only the executable, which contains machine code, so we can say that currently it’s obfuscated. However, I’m considering the possibility of also releasing the source code. My main concern is that it would make it much easier for malicious users to create bots for all games.