Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

There are a few suggestions I would like to offer the author.                                 1.The hints could be made more obvious; it's not necessary for everything to be left for the players to explore on their own.                                                           2.When the number of viewers reaches a certain amount, players should be able to select room challenges themselves (is it not possible to give Lily some rewards?).                                                                                                                                                 3.At the start of this level, there should be an option to save progress, as it is not feasible to escape after failing several times.                                                          During my attempt at a higher difficulty, the experience was quite challenging. Repeating it countless times diminished the enjoyment of this level. I hope the author can improve this level.Thanks.

(+1)

Hello, thanks for your feedback.

1. I agree with this. Seeing the reaction of players, the 'hint room' will be changed into a 'rule room' in some future version. This room will contain clearer rules instead of the cryptic hints.

2. Giving rewards would not fit the character of QT4 or the theme of The Magician. As for choosing the room, players can select one of the three main rooms by controlling the view count (it can be decreased slowly by not taking any action for some time, and it can be increased accurately by then struggling against bindings). The rule for room selection may be changed in the future to only consider the last digit of the view count to further help with this. I believe that this system will also become clearer to use when the rules in the hint room are made more clear.

3. I am not sure if I understand this comment? It's not possible to save during escape sequences. If you wish to try the highest difficulties of escape sequences, it's recommended to try this by challenging them in the memory room.
As for escaping The Magician, you can also leave the escape sequence by taking no action for some time (QT4 will kick Lily out). As with the other hidden rules, this rule may also be made more clear in a revised hint room.

(+1)

I am very glad to get the author's reply. I think the author has understood my meaning about the first and second points. As for the third point, I think I may have been a little rash.

As players will face the challenge of being alone without assistance, unlike before when they would always receive help, their mindset is more anxious. When it's uncertain whether they can escape, it's often difficult to stay calm and think about how to get out (but is this really what you want?). I was concerned that players might force themselves to quit if they couldn't escape, potentially losing progress due to the lack of saved games. However, this could be avoided if players were more cautious, so I was being too hasty.

Ultimately, it's due to the lack of clear rules. Despite meeting the requirements for 9,000 people, the game still fails to meet expectations. The more frustrated one becomes, the harder it is to stay calm. I believe that after optimization, the gaming experience will be much more enjoyable. Thank you for your efforts, author.