one question your jam rule said no violence but my game is like to save the crew members he goes to certain planet and save him and the generosity is dependent on the player if they want to kill the allenes or not its independent so this would work because it is gun there and if necessary to kill it will work ?
I think someone had a similar thought!
This is thatgamecompany's answer:
"Hi there — not at all. We don’t have restrictions on game mechanics. The “no violence” guideline simply means that we ask participants to avoid OVERLY graphic or disturbing depictions of violence."
I know you probably care more about the judges' opinions, but from what you described, there can be a lot of meaning in those few sentences. For example, what if you can't save the crew, unless you have to take the aliens' lives away? Easy enough, you don't care about aliens right? What if, you realized before you pull the trigger, that they're sentient? That they have moms, dads, and children that depend on them? That's hard, but your crew is your mission, and humanity awaits them. What if, you found out the only reason you got the SOS message and that the crew is still alive is because of the aliens intent to help them?
I'd argue that this is exactly the sort of creative challenge that make people feel something. It's easy to be generous and kind when you're rich (in material, in happiness, etc.) - what are you going to do, when someone points a gun in your head? Or in this case, when you point a gun in someone's head?
Excited to see what you have cooking!