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Heya grimmy- Protogen Nerd Here.
Yeah, sorry that I had to publish it in its final state, considering I could've done a lot more, but school was starting up again and I had less time to work on the game. I just wanna really quickly go over the making of CoAs.
Colorless Ascent was initially supposed to look something more like icy tower, or GTTTATINT. Unfortunately, I didn't know how to do that within Turbowarp [which is basically a modified version of scratch] so the idea was scrapped. Don't worry, I have plans for the future... But after that idea got scrapped, I was going to make it akin to something more like the sage 2019 demo of Pizza Tower with a Lap 3 added vanilla. After learning that Blockly is a bit of a bitch when it comes to making 2d platformers I gave up and just made it so that Glorbo would chase after your cursor-- oh, speaking of Glorbo, he initially wasn't even gonna be in the game! He was meant for something else entirely [which I find funny] and I got consultation from someone named Orange. They named glorbo, well, glorbo! Funny enough I didn't like the name at first but it actually grew on me a little. If you actually looked inside the SB3 file, there was a single song that went unused. It was initially going to be the first theme for the game before Glorbo spawned. Since it went unused I excluded it from uploads but since now I'm gonna be making a video on its development i'm gonna be uploading all the tracks on Youtube so you can listen all the time. But uh yeah lemme explain the Russian easter egg. Within the code there's a variable labelled SECRET.

This secret is basically useless on its own, but combined with the rest of the easter egg it actually makes the randomness of the easter egg.

Yeah this looks like a bunch of weird shit at first, right? Let me break it down. The "When I recieve Game Over" block is activated when Glorbo touches your mouse, it triggers the following setup. So the "IF SECRET = 69 OR SECRET IS GREATER THAN 90" practically makes it so that when it's either 69 or >90 it triggers the first group of blocks. It switches itself to the easter egg edit of the game over screen which when translated says this.


Ok, now I have to explain the HET joke again. Initially when you clicked on Да It would've lead to a cover of Russkij Pusskij and then just have it return to the main menu if i learned how to do that... If you pressed HET? Bea just gets killed. Like, just straight up. As I mentioned previously, there was going to be a game over screen of bea ripping her face off, HOWEVER, what I DIDN'T mention was that it got changed to being shot then getting scrapped all together. I actually made a version of the screen in Aseprite [the program i used for both the buttons and Glorbo] which I ended up really liking.

Did I mention I got this idea of the unnecessarily graphic game over screens from a FELIX THE CAT MEGADRIVE/GENESIS BOOTLEG?? Yeah, the story runs deeper. The main inspiration behind this can be read here. With everything being covered now, imma go back to where the dark ones came from. Later.