Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I am excited by the project. It has been so useful and clarifying to see all these effects in one place.

What would be nice going forward is to make it a plugin so I can copy the new versions to my addons directory, currently I throw it in addons/bukkbeek/PolyBlocks/EffectBlocks but then I have pathing problems to fix

Another effect that would be cool is dizzy or KO’d effects, for example, little birds or stars circling a character’s head or showing progressive damage on a character, like scratches or poison

I never thought about making something like an addon, but yes i will consider it in future. dizzy and scratch/poison will be great effects too. thank you for he suggestions!

(1 edit) (+1)

Something else that would be cool for future updates is using @tool to be able to demo effects within their individual scenes. For example I've added:

# ground_attack.gd
@tool
extends Node3D
@export_tool_button("Dispatch")
var ground_attack_tool := ground_attack
func ground_attack() -> void:
  ... rest of the code...