I love this game!! This is one of my personal favorites from the jam and I am bummed it ended so soon. I love that I have energy to spend in a few ways and I am not limited to just 1 move and 1 attack. It took me a minute to figure that out, but once I did, I loved it! Here are some notes to help improve the game - I would love to see more!
1) Protective ward stopping ALL damage seems overpowered - especially when that means the AI targets the guy with ward with every attack... And it lasts between rounds (Edit: I think I figured out that it is health based - but there is no indicator how much is left - also, that still is powerful since it can last multiple rounds so maybe it could be health based, but it for sure ends at the start of that character's turn or at the start of the healer
2) I want a clearer and more celebratory win screen
3) Maybe an undo option would be good while people are experimenting with how they want their turn to unfold
4) The auto turn ending confused me a few times and I accidentally ended the turn of someone with full energy - maybe a confirmation if the character has more than half their energy left if they want to end their turn early
5) Maybe some advantage should be added to saving energy at the end of a turn - or a penalty if you spend it all last turn - or maybe you gain a certain amount back each turn
6) The seemingly random placement of enemies / characters felt a little unusual, but it did put me in different situations which could be fun - I wonder if there could be some more strategy elements in place instead - like a zone for each character if they have to be separated to add challenge.
7) Obstacles to navigate around would be good
8) AI should target a different character if the closest one has ward
9) enemies should be scaled - them doing 2 damage in the end when my melee guy was one-shotting them felt unbalanced (but also made me feel cool - more the one-shotting them lol)
10) (Me being selfish) MORE CONTENT :)
Seriously though, good job with this game - keep up the good work!