Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Progress is slowing down because started again my day job this week.

I made enhanced savegame system. Game has autosave every 60 seconds and when quit game. Before there was only one savefile. Now game create savefile and make backup file from that. After saving game there is 2 second timer and after 2 second game check that backup file is okay ( it load game but not really load it ). If file is okay, then copy backup file to backup2 file. That way backup1 or backup2 should be always okay. I made that 2 second timer because saving game is really fast and if there is something like power failure, it could corrupt all files? When loading game it first check that normal savefile and if it is corrupted or missing it use backup files.


I also updated enemy spawn areas. Now i can tweak when and how far away from player enemies will spawn. I can draw spawnareas over tilemap, if player go in that area then enemies start spawning. If player leave area for 10 minutes, all enemies from that spawnarea will despawn.


Info about enemy loot drops. Every item has stat "Tags", I can write any words to it. Weapon, armor, ingot, blueprint, sword, craft...Enemies have three tags stat: Preferred tags, nonpreferred tags, negative tags. I can write same words in those what are in items. Preferred tags items enemy will drop much more likely. Nonpreferred tags items enemy will drop much less likely. Negative tags items enemy will not drop at all. 

I have one loottable where is almost all items. Items and enemies have stat "level". If both levels are close enough each other, then enemy could drop item.

Every enemy have personal loottable too, if i want some item drop only from that enemy. Bat wings, orc finger, human blood...or just unique equipment.


Also made main quest line more. Now player first need to get away from tutorial island. Then in bigger island need to find town, there is chief who gives three quests. In every quest player need to collect items or gold and give to chief to repair ship what was damaged in storm. End of questline player can travel to bigger land with ship. There will be changes but now it works atleast.