Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good premise, I think. Regular and homing rocks feel too powerful in the beginning and for a while after, while the damage field doesn't feel like it scales well. 

Feels odd that hunger drains faster than thirst in the desert during both day and night. Suggest making them day/night dependent (lose thirst faster during day, lose hunger faster during night).

Didn't get far enough to see if these are already covered by upgrades, but arrows/mini-map pointing towards items and food would help. (The land's flat, right? The character would be able to see plant groups, oases, and mirages in the distance.)
(+1)

Thank you so much for your time and feedback - I truly appreciate it!

This is my first game, so it’s definitely not perfect, but I did my best and implemented everything I had planned for this stage. The game’s balance isn’t its strongest aspect, but I tried to make it as playable as possible.

Regarding your question, currently only features highlighting for edible plants and a distance counter, without pointing. I’ve decided not to continue development on this project (aside from bug fixes) and to leave it as is, so I can focus on the next game.

Thank you ))