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Ghost of PSTU

Free first person perspective indie horror game based on true story! · By Fazle Rabbi

Live Update on my progress of private beta

A topic by Fazle Rabbi created Feb 02, 2016 Views: 721
Viewing posts 1 to 1
Developer (29 edits) (+1)

February 2, 2016 3:00 PM

"Ghost of PSTU" private beta released. Developer will begin working after the presentation of project defense at academic building of PSTU.

February 2, 2016 6:30 PM
Back to hall after finishing academic stuff. :P

February 2, 2016 10:10 PM

Get many suggestions & bug report through private msg on fb.

February 2, 2016 11:00 PM

Alright! I'm currently investigating the bugs and have begun working!

February 2, 2016 11:14 PM

After taking a first look i saw that my game is very reliable and most scrips still works fine. Currently one of the fatal bug is: player can cross the Terrain limit of my game. So i need to fix it! I'm fixing this with some transparent cube right now.:P So that u can stay inside the map of M. K. Ali Hall.

February 2, 2016 11:25 PM

All right guys, ur journey will start from the middle of "Bangabondhu Hall" & "Zero point", not the "Taltola".

February 2, 2016 11:27 PM

Currently working over the M. K. Ali Hall Road. Yeah, texture is working just fine but i need to increase the opacity a little bit!

February 2, 2016 11:32 PM

I'm looking into code section now. I expect that this is going to be the biggest work for this update.

February 2, 2016 11:50 PM

Adding some custom code into the flashlight & battery script so that the calculation of battery discharge will be more accurate!

February 2, 2016 11:58 PM

Wanna use Light Flicker over the papers, so that u can collect all the papers so easily. Those documents will help u to investigate the suicide.


February 3, 2016 12:09 AM

Fixing the position of the triggers!

February 3, 2016 12:20 AM

Holy shit! Light Flicker is working fine over the papers but the problem is the flashlight of the 1st person controller is also flicking at a time! May be the reason is both light have used as a spot light!

February 3, 2016 12:26 AM

Ops! can't concentrate on the project right now! Coz "Pola-pain" of M. K. Ali Hall is now shouting and routing with some "Maiz-vandari" song!

February 3, 2016 12:35 AM

Alright, pola-pain have stopped their rehearsal of maiz-vandari song and reduce the volume of the sound box! Now adding some custom tree in front of M. K. Ali Hall.

February 3, 2016 01:02 AM

Now it looks fine in front of M. K. Ali Hall but still facing some problem with LightFlicker script!

February 3, 2016 01:11 AM

Well, some trigger is still doesn't working... don't know why!?! Need to experiment a little bit of it!

February 3, 2016 01:17 AM

Trigger script is now working fine! Now adding running feature for the player!

February 3, 2016 01:32 AM

Wow! The player can walk as well as run but why the transparent shader haven't working!?! I'm still amaizing!!!

February 3, 2016 01:36 AM

Alright! Got the solution! Now drawing the layout of lvl 1

February 3, 2016 01:42 AM

Get back flexibility on Unity Editor. Wanna work now inside of the hall! All 64 rooms will be accessible by the police officer(player)!

February 3, 2016 01:52 AM

Area have been fixed! Now u can't cross the limit if u want to! Anyways, i want to close every single room of the hall coz it doesn't make sense to open someone's door in the middle of the night! Player will come to the hall to investigate the suicide case not for visiting every single room!

February 3, 2016 01:57 AM

Well, the distance between M. K. Ali Hall & 0-point is so long! In real we need almost 6/7 min for this distance. So i've already added a runner script to the player to decrease the time to reach the hall. Just press the left/right shift along with A/S/D/W (in case of PC).

February 3, 2016 02:15 AM

Switching to next lvl!

February 3, 2016 02:34 AM

For simplifying the game, B-block of M. K. Ali Hall will not be available for the upcoming version. As the suicide occur in B-block so i'm planning to include it in the later version of the ghost! Officer, get ready to test the public version of the beta! I'm about to send a public version to the beta testers.

February 3, 2016 02:57 AM

Added custom GUI bar on the upper side of the screen to let know about the objectives of the respective lvl.

February 3, 2016 04:16 AM

Darkness inherited!


February 3, 2016 12:31 PM

Lighting effect inside the hall has been removed! Now the scene will be more dark. Although it will be hard to find out M. K. Ali Hall if u aren't a PSTUian!

February 3, 2016 01:03 PM

Adding fence beside of the Staircase so that u can't fall from the stair!

February 3, 2016 02:39 PM

Increasing number of battery. It will provide additional light in the darkness!

February 3, 2016 07:00 PM

As the number of battery increased, so u don't have to worry abt the charge of flashlight! Just recharge ur torchlight by collecting those additional batteries around the terrain and inside the hall!

February 3, 2016 10:05 PM

Some minor bugs are sorted now. Looking into user specific problems now. If i can't find these problems that fast i'm going to ignore them for the first and i will hope for more hints once i released a public beta version to you guys.


February 4, 2016 02:40 AM

Nearing closer by ironing out some bugs. It is confirmed that i will release a BETA first. This release is not a public release because there are likely bugs and a lack of features in this release. The purpose of this release is to get a small group of people testing the game and giving me feedback so that i can release a public release to everyone faster. :)

February 4, 2016 04:00 AM

There's still some stuff to do, i had to completely rework on level 2. You guys can expect another release for all (again with limited functionality) in the next 24h. After that release i'll of course continue fixing bugs and upload more updates...

Public release for everyone will be either tomorrow or the day after that (most likely).

February 6, 2016 02:37 AM

Public Beta released for initial testing. Download version 0.3.9 BETA here.