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What I like from this one!

  • Unique monster with a good variety of behaviours and abilities.
  • Cool map, lots of opportunities for PCs to make up their own plans and direct the pace of the scenario.
  • Some solid setup for Wardens to pitch the adventure to their table and conceptualize how it should be run.

Places I feel it could be improved:

  • Text is pretty tightly packed. It's readable but a bit cramped.
  • I feel the writing could be condensed to communicate the same ideas more succinctly, giving you more space.
  • Warden notes and procedures are a bit confusing to me and open-ended - as mentioned in other comments, some descriptions of the monster don't gel with the others and it feels difficult to adjudicate how to have the monster adapt its strategies.

All told I do like a lot of the elements in this module! I feel it meanders a bit and could use a bit of developmental editing to clarify/tighten up the procedures from running the horror, but it's absolutely solid bones to springboard off of! Well done!