I read this comment after getting the first ending twice and I thought it was unnecessarily harsh until i watched a playthrough and saw what the other ending was meant to be...bad taste is the understatement of the century! The blatant rating farming really rubbed me the wrong way, especially because it seems that the whole beauty of the game was sacrificed with rushed,less-than-stellar endings in order to garner ratings. I've been mostly defending this creator as i definitely feel like people have been hating on her for no reason with error143 and making mountains out of molehills, but it really feels like this whole game was just designed to be a clapback to the haters, talking about the destructive nature of social media and shocking us with a s*icide that seemed to come out of nowhere to show that 'words hurt guys'. I wasn't particularly mad at that, but the rating thing at the end really made the game feel like it was made to fulfil an agenda, rather than out of passion or a desire to give players and enjoyable experience.
You wouldn't know it from my comment so far but I do love this creator and their games and appreciate all their hardwork, Error 143 was a masterpiece of a game and Going Live was so well made - the song was incredible and had my jaw open! I just didn't love this. At all. I would've been so supportive if there was a big 'guys please please leave a rating' at the end, or even if the creator said point blank 'ill release the happy ending if you get this to 5k ratings' but to make it a part of the game itself, forcing a narrative that doesn't quite fit with the story you were telling? And to boast 3 ending when one of them doesn't even exist yet? It just feel disingenuous and kind of like spitting on genuine fans.