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First, my compliments to Nidio for adroitly and patiently handling a wide variety of comments here on Itch.

Second, my compliments for the game itself. The character designs are all compelling, and the animations are luxuriant and gorgeous. I don't just mean the erotic animations. Even the basic movements, like attacking, running, or standing up are lavish, and, for me, a huge part of the game's appeal. To me, the game is worth a buy on the basis of the animations alone.

I also like the gameplay loop. Many games in this genre essentially punish the player for trying to see all the content, but from what I've seen, you can beat each level without slowing down and still see all the content.

Finally, this game has comparatively low system requirements. I have only onboard ATI graphics (that is, I do not have a graphics card), but this game runs at around 30 fps, only dropping below that in particularly busy segments.

I have a handful of suggestions, but please take them as suggestions only; I am a wholly satisfied customer.

For one thing, I realize that I am in the minority here, but I found it easy to beat every level in the game on Normal difficulty and was slightly disappointed that there was no hard mode. Consequently, I wouldn't mind a Hard difficulty setting, for those of us tryhards looking to challenge ourselves.

For those of you wondering, "How?" I can explain my strategy here: run attack (or jump attack, if there's no room to run), then slide past the downed enemy; repeat as-necessary. This will clear most monsters very quickly with no need to stick around and KO them.

For another (and this may be an unpopular idea), but I wouldn't mind bonus content gated behind achievements, such as achieving a personal best time on a given level, encountering both monster animations for each type of monster in the game, defeating every monster in a given level, or achieving certain other conditions. I suggest this because obscure achievements can be fun, and because I would love to see more content (art or animations, whichever you please) of these characters.

Finally, there are a handful of bugs that could be squashed, most notably that there are instances in which you appear to slide past the enemy, only for the enemy to stand up in front of you. That said, a few bugs are hardly a deal-breaker.

Many thanks and good luck to Nidio, Mayorto, and the entire development team.

Hi, Parasynthesis! It is such a delight having you here saying hi to our crew. Thanks, man! We're so lucky to have such loyal fans like you. :)

Yes, Mayorto is an OUTSTANDING animator! UNPARALLELED... It baffles me to learn that he has not been discovered by some big company, yet. 

We're loving that you loved the game. 

It is comforting to know that you'd appreciate some difficulties and harshness in the game. The crew will be excited to hear that they can push the envelop in that sense.

I will make sure the creators read your comment. It's filled with great suggestions. Thank you! :)

And, I forgot to remind you that the most interesting and open discussions about the game and more occur in our FREE: DISCORD/GROUP. Please check it out! You'll be pleasantly surprised, Parasynthesis. :)