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Clever premise with a lot of great ideas! I really like the cover panel and the title treatment. The map is also really stylish and useable, super cool wireframe aesthetic. The art direction is a really good retro NASA-style balance that I feel would direct me to run it much more groundedly than some other modules. I think the horrors are super classic, I love a good doppelganger plot and/or malicious Company android. The countdown of "5 days until retirement" provides a good framework for placing PCs on the moon and giving them motive to engage with the material at hand!

Also strong, the inclusion of Mods! Signposting potential mechanics for the adventure that Wardens can use or not without worrying about impacting the rest of the module is a great setup. I know lots of adventures that could use this kind of thing.

Now some things where there is room to improve:

1) Text treatment could be pushed a lot further. I think especially the numbered lists would look better as tables and read a lot more smoothly as a result. A more consistent grid system, some spacing/styling tricks to help guide the eye could really pump this up! DM me on Discord if you're interested in some more specifics.

2) Performance reviews are a compelling concept but they read very subjectively. I can guess what might constitute a "failed" review in the Company's eyes, but further procedures for how Bentley grades the party + guidelines for how to lie to him etc. would go a long way. I would also worry about potential repetition day over day, so I'd consider potentially some kind of "fast forward" mechanic for covering the fallout of a session without going question by question.

3) Information is a bit scattered. There are starting points, there are endings, and some stuff between but I feel like it floats around a bit and it would require players really pushing forward to put some of the pieces together. You've mentioned in another reply that you have plans for an escalating timetable and more procedures for mining and that's exactly what I think is needed. Each individual element is solidly compelling - you just need something like that to gel it all together.

Ultimately you've done solid work and you sound like you've got a good handle on where to take it next! Congrats!

thanks so much for the feedback and I’ll hit you up on discord.