The cooking mechanic is a little annoying by design. I guess my philosophy was to annoy the player into skipping food, but the “death” mechanic was so poorly implemented that it became more than just a nuisance. But if I simplify it that much, might as well remove it altogether, don’t you think? Anyway, Hunger/Thirst will be a lot more forgiving in the next update.
Will add a fountain, but again, Hunger/Thirst will be a lot more forgiving in the next update. You probably won’t need it.
Not a bad idea, but I don’t think it’s high on the priority list. There’s much much more pressing sound work that needs to be done first. Basic stuff like doors opening, fridges humming, tentacles squirming.
You’ve partially convinced me. I’ll remove stat loss from reading the journal. Though to be frank, minor stamina gain like that (time loss as you put it) is insignificant enough that it’s more of a red herring that obfuscates that there are bad/incorrect puzzle solutions or that some puzzles should be done on separate runs. You might save up 10 stamina points by optimizing which doors you open and don’t, but that doesn’t affect a ran at all in the grand scheme of things.
Probably a good idea. Not sure if I’ll add it in the next update though. I’m already running late for the updated and there’s still so much to fix.
Discord? Maybe. I don’t know the first thing about running a server. As you understand, everything consumes time.