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About the Q and E thing, I meant it as just pressing those buttons to activate the skills, without requiring you to also click, like you'd have in some of those Hero Shooter games.

Like you pointed out, having playtesters is a must on more complex games like this one. Being able to see how the game is felt under different individuals eyes is a must for making out details you would never realize otherwise.

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OHHH that is such a good idea! I never thought about that haha whoops. Clever one. I'll keep this on mind for my next games!

Yep, I wish we could have tried to get playtesters before the date ended. Getting feedback seems ultra important (for any kind of games).