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I'm just gonna come out and say it. Gameplay-wise, this was a 10/10. It has been a while since I've had this much fun just running around, twirling and jumping just for the sake of it. I got used to the kit of abilities rahter naturally and found myself combining them successfully without even giving it much thought, most of the times.

As a result, I got invested in going as fast as possible, not because of the pressure of not making progress due to the Majora's-like day loops, but because I enjoyed it.

On top of that, the checkpoint placements just couldn't be more "on point". And re-running previous levels wasn't as repetitive with how game-changing the new skills turned out to be. I found the last level challenging enough and, most importantly, very fun.

To put the cherry on top, I'd like to shout out the sprint and stamina consumption mechanics. In my experience, they felt so organic and in no case did I get "punished" by anything beyond my own skill.

Some say a 10/10 doesn't exist. I say marks are just a way to measure wether something is going in the right direction or not. Congratulations for having created something so fun to play.

Thank you so much for your comment!

We're really happy to hear that you enjoyed the movement and had a great time; that was one of our biggest goals.

We'll keep working on Sandloop to make it an even more complete and fun adventure. If you have any suggestions or ideas for improvement, feel free to leave a comment or send us an email!