We appreciate your feedabck and you're right about all the rough edges. As our first experience, we still ran into a few tight spots when programming, which cost us some more time than we anticipated. Some of us have had a little more experience at working directly with game engines, so we also used this opportunity to learn and share knowledge between ourselves.
The jump may have worked better with coyote time, as Gabl noted. We should have added the controls in-game as well, that's on us for not putting it there. We see now that having a browser version is also a must, if possible, as it allows for a much broader reach.
Today I'll be looking into people's submissions and will be sure to look into each and everyone who's leaving us well thought out critiques.
Thank you for putting your time into writing us your frank views.