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And you feedback is helpful!

I didnt want to pause the game while inventory is up because that adds dynamic to the gameplay.

You can swap to any hand anytime as long as its not on Cooldown after using a weapon skill.

So yeah the idea was to stay distant and change weapons between fights, not during combat :P

Thanks for pointing out the dry. We have in the list to improve the hit feedback. Apart from the numbers when hit, changing colors of the material to make visual confirmation and higher volume on hit may work (i believe music is high and opaques other sounds)

"picking up heavy weapons completely stops you from moving, then that begs the question, how do we use those heavy weapons? Why can't I move while holding it?"

Can you rephrase the situation? Hmm i dditn experience that bug? I made the weapons and tested them like crazy...

The only time you cant move is when you start the attacking animation, open inventory or dead. Hmm sounds like a bug! Help me understand the scene.

And yeah lastly i was thinking about a tutorial for the beginning to explain the mechanics and more about the story... At least we added how to play tips when opening inventory, and hint on the loading scene to use TAB to open it 😁

Thank you for your valuable feedback!

For the "Can't move" bug, when I equipped 2 large weapons, I just completely couldn't move anymore, after unequipping one of them, I was allowed to move again, but couldn't attack using the other weapon that was still equipped, maybe I was just missing something for that, but I definitely couldn't move.