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whats the battle system like? hard to tell from pics and description

(+1)

Like in Dragon Quest, with the party facing forward. The goal right now is to give each party member a unique role with individual mechanics, similar to Final Fantasy VI. I’m currently adjusting and balancing the difficulty, as well as the rewards. I’m aiming for a challenge that’s slightly above casual, but not a grind-heavy chore to play. I’ll be adding more screenshots soon including one of a typical battle.