whats the battle system like? hard to tell from pics and description
Like in Dragon Quest, with the party facing forward. The goal right now is to give each party member a unique role with individual mechanics, similar to Final Fantasy VI. I’m currently adjusting and balancing the difficulty, as well as the rewards. I’m aiming for a challenge that’s slightly above casual, but not a grind-heavy chore to play. I’ll be adding more screenshots soon including one of a typical battle.