Hi. Unfortunately I'm not sure when I can get a chance to get out my computer and look at it. I'll see if it's possible tomorrow, but I can't promise anything right now. Sorry, hope you understand.
Brother no worries! I will tell you here shortly: the main character, who lives in the small village with parents ( he is 14 years old ) opens the door, there was a girl the same age he barely knows. The first words of the girl are such: " Help me hide the body". He was shocked, he understood she is not kidding, but MC decided to ignore her and get back gome. In this way, she tells him that she literally knows everything about his life for last 2-3 days ( what he has done each his free minute) , also some strange her friends are always looking around in his house and watching him from the outside. Is there any way to expand this game for several choices? I would be glafull!
Hey. Do you have an ending finished/locked in or are you open to changing that? I'm a little unsure if you want ideas to make the story longer or more scary or a twist ending or what exactly. I'll probably have a chance to try it out in a few hours, as long as I can get it working on Linux, but I'm just not sure what you are looking for.
Hi. So I'm going to go ahead and give you some ideas, I'm not sure if I have the direction and tone right, but I'll takes some guesses and give it a go.
1. Go with her to hide the body.
I think you should have a line of the main character going along with this madness. Maybe a few branches that all result in death. In this line of story, you can recontextualize the ending.
The main character can follow along and try to learn more. His schoolmate can keep gaslighting him into thinking the body is in some impossible place like under a small bucket. When questioned she can get more and more erratic and stress how they have to hurry and come up with more and more excuses like how the rest of the body is hidden underground (in the sidewalk) that she claims is hollow.
When it seems impossible for the body to be underground, the main character would fight and eventually fall into a hole. The schoolmate would tell him not to move around because he might touch the body, and throw in dirt to "help him climb out". This ends with the main character being buried alive and she can hint at this being her own fate.
No body is actually seen.
2. Calm/distract her at the door.
After getting in the house and locking up he can try to calm her down and distract her by chatting with her. She mocks him for his efforts and in doing so she hints that if she was him, she would want to speak to his parents due to some unresolved stuff.
She might say something like "it's important to tie up loose ends. You wouldn't want to get trapped in some endless nightmare trying to resolve things forever, right?" Hinting that something like this happened to her and that she's suffering from not resolving some important thing.
When it seems like he is getting though to her, someone can hit him from behind.
3. Run for it.
I'm not sure exactly when you would put this in, but I think it's something most players would want to do when in this kind of situation, by not having this, you are leaving something important unaddressed.
That said, what exactly you want her to do is hard for me. It depends on the exact tone you want. Generally you would want it to be a kind of inescapable situation, but it also might be fun to make him find something that he suspects might be the body.
Personally I love that you don't know if there's actually a body. I say keep that and just build the tension by having him worry that he ran right where she wanted by accident.
Perfect place for a jump scare bad ending.
4. Scratching at the door.
As mentioned in my review, I think it would help things a bit to add a scratching sound that stops when he hits the door. I would also change it to "without knowing what else to do I..."
In my experience, the audience always want the main character to do something special. Even if he is just panicking, it should make some difference, even if that is by coincidence.
Also it's just creepy to have some unexplained scratching.
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I hope these ideas help some, I want to match your tone and style, but I'm not sure of that so you will have to use your best judgement on what fits. If you put all this together I think it hints at something specific going on behind everything, but at the same time the story is open. This often works really well for horror. The trick will be making it clear that one ending is "the best" for a particular reason. I don't want to change the main ending, so my hope is to make the others add information that makes your ending better than just death. Hope that makes sense. Good luck!