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(+1)

I enjoyed reading your feedback!

The artist really stood up with his mechanics to interact with the world. Kudos to him. Loved working with him.

I did the main player mechanics and yeah i had a blast coming up with every weapon skills idea! (Too many videogames on my memories helped) I actually found a passion in that particular area in this jam - so your feedback on that, very helpful to me. 

I only have 3 months since i started in gameDev. So expect bugs (and dark bugs muahaha) and unbalanced stuff :D

(And because time was short we couldnt really balance the cooldown, attack rate, damage for each weapon - but its in the after-jam launch plan)

Oh and i did add the "cant get hit while jumping" with the lance... It didnt work? Hmm! Weird. It should! I named it dragoonJump. I got inspired from final fantasy tactics, ever played it?

Yeah greatsword is op haha we needed one of those in... we wanted it to be like a boss drop... But then, just let players test them all or i would have invested too much time in each weapon and no one would ever test it :3

I'll pass down this feedback to make a few updates:

• damage balancing

• increasing hit box area

• better damage/speed match

• invisibility for X after scene change/respawn


Thanks for your feedback!

(+1)

Yeah these kind of game need A LOT of time to balance properly... There are so many minute details to tweak...

It really shows you put a lot of time and attention to the weapon skills (I'm glad I read the controls, it wouldn't have occured to me to press A/Q+click to access them otherwise ^^') !

The Dragoon Jump makes sense now, I get it now that you've mentioned it (I only saw the Dragoon skills on FFXIV Online, but it's the same thing) ! ^^

In the context of a jam, I'm glad you've given all the weapons available to the player, it was a good decision on your end.

Glad to hear you're going to keep working on the game, that's great news !

In case you need someone for more playtest, I would gladly do it ! 

If so, you can add me on Discord (same username). Else, I'll still be following the development of this game, but from a bit further away. ^^

Good luck !