I enjoyed reading your feedback!
The artist really stood up with his mechanics to interact with the world. Kudos to him. Loved working with him.
I did the main player mechanics and yeah i had a blast coming up with every weapon skills idea! (Too many videogames on my memories helped) I actually found a passion in that particular area in this jam - so your feedback on that, very helpful to me.
I only have 3 months since i started in gameDev. So expect bugs (and dark bugs muahaha) and unbalanced stuff :D
(And because time was short we couldnt really balance the cooldown, attack rate, damage for each weapon - but its in the after-jam launch plan)
Oh and i did add the "cant get hit while jumping" with the lance... It didnt work? Hmm! Weird. It should! I named it dragoonJump. I got inspired from final fantasy tactics, ever played it?
Yeah greatsword is op haha we needed one of those in... we wanted it to be like a boss drop... But then, just let players test them all or i would have invested too much time in each weapon and no one would ever test it :3
I'll pass down this feedback to make a few updates:
• damage balancing
• increasing hit box area
• better damage/speed match
• invisibility for X after scene change/respawn
Thanks for your feedback!