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(+1)

Thanks for the update, fixing a lot of the bugs I reported. 

Some other suggestions I recently thought up for it:

1) Grant the player multiplicative Power, for every rank of Magic and Ecomancy. Currently they do nothing, but if say you got 10% more power from Magic and 20% more power from Ecomancy, at rank 3 of each, you'd earn +90% more Power. That way it would entice players to earn them and would make the non-Goblin path a bit more doable in terms of gaining Power. As right now, Pillaging and resurrecting Zombies, is the best path for gaining Power. Thus if you had 1000 power, you'd now have 1900 power. Still not as good as Pillage+Zombies, but its closer in comparsion.

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2) A skill that you earn from other skill practicing, called Perfectionism. Every time you earn XP in another skill, you earn x0.5 XP to Perfectionism. Each rank of Perfectionism, adds say +10% more XP at the end of Cycle, for all your XP gains to time multipliers. So at rank 2, you'd earn +20% more XP. Thus this would encourage players to focus on high XP events to get Perfectionism as high as possible, and thus could make some cycles feel like you are progressing. 

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3) Change the minimum speed of an action from 0.5 to 0.1. That way, doing lots of those 3s actions feels really good, late game. 

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4) Permanence Power Boosts. So each time you complete a major milestone, you earn a multiplier to the Power rewarded, either by defeating the enemy or earning the item. So each time you craft the Moonstone Sword, which does take a lot of steps, earns you say +10% power each time you craft it. Its just that late game, many of the equipment you can craft makes no real difference to your Power level and this way, it would. It also encourages you to take the Elven path instead of the Goblin path. Or another could be Taming the Dire Wolf, which takes a lot of steps too. 

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5) Combine Actions:

-> Farming into Alchemy. There is only one activity for it, and farming is a form of Alchemy anyway.

-> Dreaming into Reading. There is only one activity for it, and reading involves a lot of imagination as well. 

-> Smithing into Crafting. There isn't much call for Smithing, and Smithing is a form of Crafting. 

=> Alchemy Training could be made to grant a large boost of Alchemy, rather than a requirement for finding Herbs. 

=> Blacksmithing Training could be done in a similar manner. 

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Anyway, will keep an eye on this one.