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(+2)

I won't sugarcoat it, almost every itch project I've seen do a (mostly) full reset over author displeasures with the narrative has without fail ran into loss of meaningful aspects from the original versions and often partial or complete abandonment. 

This is usually due to the simple fact that making a game from scratch already comes with burnout naturally, but having to re-tread plot/systems ground you've already covered before? That makes the burnout a LOT worse because you no longer have that same pleasure of pioneering as much fully new content - I imagine you may have already noticed how exhausting it can be. 

I REALLY don't want to see this project meet the same fate, keeping a careful balance of bringing back past systems and developing new systems to keep morale up is going to be a delicate balance but I truly wish you the best in keeping up with it. I can tell you have a lot of ideas and passion for this upcoming remake, and I can't wait to see what you come up with! But above all else, just make sure not to let yourself get overwhelmed and fall into the burnout spiral, because its so much harder with a re-write like this to escape it. A delay is much better than falling into that spiral. 

(+2)

Thank you for your time, and I know exactly what you mean.


The difference here is clear: I am enjoying working on this almost as much as I did the first time back in 2021.

Additionally, there is a significant difference: Previously, I worked 12-16 hours every day, with no breaks or holidays; now I work 6-8 hours Monday-Friday, and occasionally on Saturdays. And I admit it, there are random days when I work 2-4 hours, spend the rest of the day just resting to clear my mind, and I don't feel bad about it. If I had done the last point a couple of years ago... huh, I would have worked 20h the next day to make up for it.

2024 was a very tough year. I had a stomach illness that made all the stress I had been under for years worse, affecting my physical and mental health. So, I've spent the last year recovering from that and working to learn how to ensure that lifestyle never returns to my life again.

So far, so good. I even stopped smoking (it's been a year now). The only thing that bothers me is losing income in general, but it's a price I accepted to pay because it was either that or burnout at some point, quit this job, and find a quieter one.


As for what you said about burnout, I've been there, but at an extreme level, which, luckily, as I said, I've come out of.

I'm the first one who's eager to rewrite everything I can because it's like giving the project a more mature look, especially in Spanish. Even the parts I'm rewriting, since I'm not rewriting everything from scratch (that would be crazy), I'm taking the opportunity to add new stuff and try to improve the narrative as a whole. It's true, and I'll repeat it, that even though this is a revamp, the core/plot of the story remains the same, and many of the old quests will remain the same as they are now.

I still have the same goal and passion: to create an H-game that I would love to play. This is the main reason why I decided to become a dev and create Lust Age.


My final conclusion is: ‘Whatever happens, happens.’


However, the issue of burnout from having to rewrite or redo, or ‘reinvent,’ etc., is now behind me. Now, I'm doing the project the way I always wanted to do it.

Especially because I've been building a whole universe called ‘Lust Age’ for a couple of years now, and it's something I try to take care of as much as possible. 

If I had to imagine myself abandoning all this, it's because I couldn't commit to it professionally and would have to find another job.


Again, I appreciate your time and concern, but as long as I earn enough to be able to continue doing this, we'll be here!