Happy to hear the diegetic approach is coming off well, it was the biggest thing I wanted to try and pull off for this trifold pamphlet. I agree in retrospect about general usability of the setting as implied, was really meant to just spark ideas but more could have been done to be immediately usable vs. something you just seed into your own game in the background.
And my thing with human conflict is that it will always seem scarier to me personally than most space horror scenarios, it tends to be at the very least a very pervasive background to a lot of my own personal games. I do wish I sprinkled in some more of that general sci-fi horror though, with either implications about the corporation who made the pamphlet, something crazy the rebels have recently been doing to try and gain the upper hand, something just a bit weirder. Otherwise I agree that the pamphlet comes across as very niche otherwise so it may be hard to include elements of it in your average game.