Hi @DragonExplosion, developer here!
Thank you for playing my game. Even if it's in the early stages, seeing people start interacting with it means the world to me.
I've closed the playtest, fixed and polished some more things, and will be sharing a demo version on the weekend. I'm trying to address all playtesters' feedback. Feel free to join our Discord as well.
For your comments, I've tried to find what happened where:
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I believe there was a bug that happened to your friend—when he used the ladder, it bounced him back. It was fixed recently.
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I can make the health bar active all the time—good idea.
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We will have ship upgrades soon. I also changed the map a little bit and still have a way to go to fix it. In the middle section of your video, you were basically wandering around in the map where you were not supposed to be able to go... :D Those are closed/unused map bits. But noted!
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For starters, we have a compass that shows items if any are nearby. Also, if your teammate is dead, he can tell you where the items are hidden from his point of view! (Also, if you hold your teammate’s skull, you can talk to him via voice chat.) Long story short—we’ll have more clues.
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You're able to get out of the black market. You needed to drive the ship into the red fog again like the extraction point. (Also, if you find the extraction point earlier, you can get out of the map.) I need to work on this—I agree.
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The extraction point was meant to be found honestly. It glows as a big red smoke on the map when it activates (which happens near the end of the timer—at least halfway through).
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Will think about this one. Currently, nothing can affect the boat's movement other than players, but there is some potential.
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Yes, that bug was fixed in the last few days. Sorry you had to go through that one. I keep trying to test things, but since it's multiplayer, some can escape me.
Thank you again for commenting and playing—I hope this will become a new universe we can jump into, play, and have fun in for the long term.