This is a bonkers-ambitious trifold with a zine's worth of content and a great deal of flair! Hidden agendas, multiple factions, multiple entire dungeons, a new panic table... I think there's a lot here to love and you can't beat this kind of value for space. It's complex and sprawling and could power a whole mini-campaign.
My biggest point of criticism here is simply that the trifold format means you must compact information into the space so far that it becomes unintuitive. There are so many moving parts, sub-systems, and light-speed explanations that I find it exceedingly difficult to parse, even with a high degree of experience in icon-and-shorthand heavy modules and games. It's not inherently a bad thing - once you do figure it out you've got some genuinely imaginative and exciting content! Veteran Wardens looking for something novel will find a lot of value in this module. I just feel it's sacrificed a ton of accessibility and readability to get there, and I value that kind of thing really highly in a pamphlet.
Huge props for taking such a big swing and not going mad in the process! The eldritch scholars will be proud.