Certainly. My main point of feedback is that I would love to have information for all the other spaces given on the map. Several sections in the second page feel to have repeating information, namely the Karidium, Mines, and Mining Gear sections. I feel these sections can either be trimmed down or implemented into the room descriptions, such as integrating the Mining Gear section to describe what is found in the Storage Yard or Barracks. Further space can be made by moving the Intro section onto the cover page and shrinking the map to fit in the middle column . By having descriptions of each of the rooms, it will save a lot of work for the wardens in terms of preparations, and make the mining site lived in. This can then make it additionally easier to see how the Doppels mimic the NPCs based on where players can expect to find them.
Overall, I feel the overall module has a great horror to force players to second guess themselves, with an oppressive yet expected-of-corporate setup to push your players to engage with the world and help the NPCs. With some more information on the rooms, this module can be quite easy to pick-up-and-play.