Fantastic game. I played up until level 115. Here's some ideas I had:
- Create task minigames:
- Plug the mouse into the back of a computer
- Plug cable into the monitor and pc
- Open all the hatches to find a printer jam
- Pushing power buttons to reset servers
- etc
- Task ideas:
- Clean viruses
- Unlock locked-out accounts - which would give the IT office a use
- Find lost files
- Turn it off and on again
- Move the UI buttons and 'Holding' indicator to the middle bottom to make them more noticeable to players. I played for a while and only took note of the buttons when I needed the map. The pulsing was a good touch. I didn't realize there was an indication of what I was holding until I was writing this.
- Create a timer based reward/experience system for tasks. Do tasks faster for greater reward and too many failed tasks = fired.
- Create a day-to-day cycle to break up the gameplay and a more distinct sense of progression, end of day reports, open new rooms, add new tasks, rewards, etc.
- You could also have special jobs that change from day-to-day, like one could be you have to approve password change emails, but the password requirements change day-to-day. Kind of 'Papers, please'-like.
- When a new room opened the tasks seem to be focused in that room rather than adding to the overall workload. I think I helped the two hopeless guys in the Senior Room about 10 times in a row.
- The emails were great and I laughed out loud at the scam emails. To give the player a reason to check these, maybe the IT guy has to send out warnings about scam emails.
- Change the name of the "Open Space" to "Cube Farm"
- If the Senior Room is senior executives, it would be called the C-Suite, as in CEO, CFO, COO, etc. In the U.S. at least.
- Could add a CEO office for the big boss. His requests would be top priority and maybe insta-fired if failed.
Overall, this is a great start!