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(5 edits)

Fantastic game. I played up until level 115. Here's some ideas I had:

  • Create task minigames:
    • Plug the mouse into the back of a computer
    • Plug cable into the monitor and pc
    • Open all the hatches to find a printer jam
    • Pushing power buttons to reset servers
    • etc
  • Task ideas:
    • Clean viruses
    • Unlock locked-out accounts - which would give the IT office a use
    • Find lost files
    • Turn it off and on again
  • Move the UI buttons and 'Holding' indicator to the middle bottom to make them more noticeable to players. I played for a while and only took note of the buttons when I needed the map. The pulsing was a good touch. I didn't realize there was an indication of what I was holding until I was writing this.
  • Create a timer based reward/experience system for tasks. Do tasks faster for greater reward and too many failed tasks = fired.
  • Create a day-to-day cycle to break up the gameplay and a more distinct sense of progression, end of day reports, open new rooms, add new tasks, rewards, etc.
  • You could also have special jobs that change from day-to-day, like one could be you have to approve password change emails, but the password requirements change day-to-day. Kind of 'Papers, please'-like.
  • When a new room opened the tasks seem to be focused in that room rather than adding to the overall workload. I think I helped the two hopeless guys in the Senior Room about 10 times in a row. 
  • The emails were great and I laughed out loud at the scam emails. To give the player a reason to check these, maybe the IT guy has to send out warnings about scam emails.
  • Change the name of the "Open Space" to "Cube Farm"
  • If the Senior Room is senior executives, it would be called the C-Suite, as in CEO, CFO, COO, etc. In the U.S. at least.
  • Could add a CEO office for the big boss. His requests would be top priority and maybe insta-fired if failed.

Overall, this is a great start!