Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very interesting concept that seems a lot of fun to play!

I like the way they use different suits for different actions rather than any action in different clearings... that's a novel thing and provides fresh limits and opportunities depending on the hand you are dealt. 

I wonder how many turns it might take them to get some competitive scoring going, feels like they could lag behind at the start until they've got some of the constructs up, but then they are surely a force to be reckoned with, both because of pretty good scoring and extra-strong warriors. So could be a nice curve and an interesting balance whether to bring the constructs out one after another or try and have a big burst in one turn with multiple of them... how much of a target does one want to be? :)

Good jobs, looks really cool and unique.