Hey, great job! Definitely one of the best submission in the game jam. The demo conveys your concept really well and kudos on implementing a gameplay loop that feels complete. Here are some points I gathered during my playthrough.
Playtest feedback:
- REALLY like the different kinds of enemies. They are terrifying and make the gameplay interesting by requiring me to change my playstyle. Nice implementation of orthogonal design.
- If you have the knowledge and time, I would recommend making the enemies spawn somewhat randomly throughout the level. Currently, you funnel the player in certain directions and paths, which can make the playthrough feel repetitive when you get caught and have to retry.
- Doors that require keys should only tell the player which key is needed and the kyes themselves should have a description about where you can use them; otherwise, I don’t think you need to tell them where the keys are since the level is small enough that you can trust the players they will find them on their own.
- The kyes don’t need the UI icon on top of them as it breaks the immersion a bit, in my opinion. I think the key asset stands out well enough for players to notice it.
- Have you considered disabling jump? I think it would make the horror experience more grounded (no pun intended) and also create a proper challenge. I was able to avoid most of the enemies by jumping on objects and that made them feel a bit less terrifying.