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I actually know the dev behind Sapphire Safari, and they are doing VERY well, their previous games set them up for success so that they could take a risk on developing a lot of the bones for the game.

I took a risk on this one because I wanted to try to emulate even a portion of the success, but I missed the marks on too many of the parts that they did well.

Sorry to disappoint you, but I appreciate you posting your thoughts and feelings on the matter. Things like this certainly help me frame outside perspectives and reasons as to why some things didn't go as planned.

I think in the future I'm going to be limiting my 3d stuff's scope by a significant margin until I can set up frameworks to iterate and develop more quickly (especially on the animation side). But that won't happen until my next 2d project is completed.

I have a copy of Sapphire Safari. I surprised the devs by letting them know that their choice to make it in Unreal, has let me play the game in VR using UEVER. And no real need for them to do anything to make the game a VR game, of sorts, with UEVR available.

Is hard to compete or even match the success of others. Partly due to, no one ever truly knows the market. You could end up making a near clone of their game, and still not have their success, or you could do vastly better then them. Is hard to know what be a hit, or not.

I look forward to what you make next, be it 2d or 3D. I just hope that if you do get back into 3D someday, that you try giving this game another go.